Stacking formula: Stat bonus = picks × base_per_pick × passive_multiplier.
The multiplier comes from the chest's loot level (see Chest Loot). A level-12 chest gives ×144 — meaning a single pick of a 5%-base passive grants +720%.
Non-obvious passives below are marked ⚠️. See the FAQ for full explanations.

Employees — Collectors

Passive Base / pick Description
⚠️ Employee Collector Speed +2% Increases movement speed of collector employees.
Employee Collector Capacity +2% Increases item carry capacity of collector employees.

Employees — Miners

Passive Base / pick Description
Employee Miner Damage +2% Increases damage per swing of employee miner pickaxes.
⚠️ Employee Miner Speed +5% Increases the walking/flying movement speed of employee miners between ore targets. Does NOT affect pickaxe swing speed — that is fixed by the employee's tier (mining_speed in EmployeeLevel resource).

Player — Mining

Passive Base / pick Description
⚠️ Player Pickaxe Mining Speed +5% Increases how fast the player swings the pickaxe, raising damage per second. The swing rate is capped at +2400% (25x the base rate); points beyond that no longer make you swing faster, but are converted into extra per-strike damage instead, so they are not wasted.
Player Pickaxe Mining Damage +5% Increases damage dealt per player pickaxe swing. This bonus has no cap.

Player — Movement

Passive Base / pick Description
Player Sprint Speed +5% Increases player running speed.
Player Climb Speed +15% Increases player ladder climbing speed.
Player Jump Velocity +10% Increases player jump height.

Structures

Passive Base / pick Description
Drill Damage +5% Increases drill structure damage output.
Tank Damage +5% Increases tank structure damage.
Tank Firing Rate +5% Increases tank structure firing rate.

Weapons — Elemental

Passive Base / pick Description
Poison Damage +5% Increases poison effect damage.
Wet Damage +1% Increases damage bonus applied to wet enemies.
Fire Damage +5% Increases flamethrower and fire damage.

Weapons — Heavy

Passive Base / pick Description
Mortar Gun Damage +5% Increases mortar gun projectile damage.
Mortar Gun Rate +5% Increases mortar gun firing rate.
Bomb Damage +5% Increases damage of all bomb types.
Airstrike Rate +5% Increases airstrike frequency (jet equipment).
Airstrike Damage +5% Increases airstrike damage.

Weapons — Magic

Passive Base / pick Description
Magic Regen +5% Increases magic energy regeneration rate.
Magic Missiles Damage +5% Increases damage of magic missile attacks (staffs).

Weapons — Melee

Passive Base / pick Description
Axe Damage +5% Increases damage of axe and battleaxe weapons.
Punch Damage +5% Increases boxing glove punch damage.
Punch Speed +5% Increases boxing glove punch speed.
Kick Damage +5% Increases roundhouse kick damage.
Kick Speed +5% Increases roundhouse kick speed.

Weapons — Orbs

Passive Base / pick Description
⚠️ Orb Radius +1% Increases the orbit radius of orb weapons.
Orb Damage +5% Increases orb weapon damage.

Weapons — Ranged

Passive Base / pick Description
Bullet Damage +5% Increases damage of all bullet-type weapons (minigun, rifle, shotgun, pistol).
⚠️ Gun Recoil +10% Increases gun weapon recoil.

Non-Obvious Passives

⚠️ Player Pickaxe Mining Speed — swing rate is capped at +2400%.
The pickaxe can swing at most 25× its base rate, reached at a total of +2400%. Past that cap, more Mining Speed no longer makes you swing any faster — but it is not wasted: the surplus is converted one-for-one into extra per-strike damage, so your total damage output keeps scaling exactly as before. The cap limits the swing animation, not your damage output. See the FAQ for details. Base per pick: +5%.
⚠️ Gun Recoil — increases recoil, not reduces it.
Despite the name, this passive makes guns kick harder. Players deliberately stack it to gain extra jump height by firing while airborne (gun knockback launches you upward). Base per pick: +10%.
⚠️ Orb Radius — capped at +2400%.
The game limits orb reach to 1500 units (25× base), hit at a total Orb Radius bonus of +2400%. Unlike Pickaxe Mining Speed, the surplus does not convert to damage — picks above this cap are entirely wasted. If your Orb Radius is already at or above the cap, invest further chest picks into Orb Damage instead. Base per pick: +1%.
⚠️ Employee Miner Speed — movement speed, NOT swing speed, and capped at +900%.
This passive increases how fast miners walk/fly between ore targets. It has zero effect while a miner is actively swinging at a block. Swing speed is fixed by the employee's tier (Intern, VP, etc.). Additionally, horizontal movement speed is hard-capped at 10× base, reached at +900%. Picks past that cap are entirely wasted — unlike Pickaxe Mining Speed, there is no damage conversion. Base per pick: +5%.
⚠️ Employee Collector Speed — capped at +700%.
Collector movement speed is hard-capped at 8× base, reached at a total bonus of +700%. Picks past that cap are entirely wasted with no conversion. Base per pick: +5%.