Passive Upgrades
31 upgrades obtainable from chests. Each pick grants
multiplier × base_per_pick to a stat.
Stacking formula: Stat bonus = picks × base_per_pick × passive_multiplier.
The multiplier comes from the chest's loot level (see Chest Loot). A level-12 chest gives ×144 — meaning a single pick of a 5%-base passive grants +720%.
The multiplier comes from the chest's loot level (see Chest Loot). A level-12 chest gives ×144 — meaning a single pick of a 5%-base passive grants +720%.
Non-obvious passives below are marked ⚠️.
See the FAQ for full explanations.
Player — Mining
| Passive | Base / pick | Description |
|---|---|---|
| Player Pickaxe Mining Speed player_pickaxe_mining_speed | +5% | Increases the player pickaxe swing animation speed (speed_scale on AnimationPlayer), which directly increases DPS since more swings occur per second. |
| Player Pickaxe Mining Damage player_pickaxe_mining_damage | +5% | Increases damage dealt per player pickaxe swing. |
Weapons — Ranged
| Passive | Base / pick | Description |
|---|---|---|
| Bullet Damage bullet_damage | +5% | Increases damage of all bullet-type weapons (minigun, rifle, shotgun, pistol). |
| ⚠️ Gun Recoil gun_recoil | +10% | Increases gun weapon recoil. |
Weapons — Magic
| Passive | Base / pick | Description |
|---|---|---|
| Magic Regen magic_regen | +5% | Increases magic energy regeneration rate. |
| Magic Missiles Damage magic_missiles_damage | +5% | Increases damage of magic missile attacks (staffs). |
Weapons — Melee
| Passive | Base / pick | Description |
|---|---|---|
| Axe Damage axe_damage | +5% | Increases damage of axe and battleaxe weapons. |
| Punch Damage punch_damage | +5% | Increases boxing glove punch damage. |
| Punch Speed punch_speed | +5% | Increases boxing glove punch speed. |
| Kick Damage kick_damage | +5% | Increases roundhouse kick damage. |
| Kick Speed kick_speed | +5% | Increases roundhouse kick speed. |
Weapons — Heavy
| Passive | Base / pick | Description |
|---|---|---|
| Mortar Gun Damage mortar_gun_damage | +5% | Increases mortar gun projectile damage. |
| Mortar Gun Rate mortar_gun_rate | +5% | Increases mortar gun firing rate. |
| Bomb Damage bomb_damage | +5% | Increases damage of all bomb types. |
| Airstrike Rate airstrike_rate | +5% | Increases airstrike frequency (jet equipment). |
| Airstrike Damage airstrike_damage | +5% | Increases airstrike damage. |
Structures
| Passive | Base / pick | Description |
|---|---|---|
| Drill Damage drill_damage | +5% | Increases drill structure damage output. |
| Tank Damage tank_damage | +5% | Increases tank structure damage. |
| Tank Firing Rate tank_firing_rate | +5% | Increases tank structure firing rate. |
Employees — Miners
| Passive | Base / pick | Description |
|---|---|---|
| Employee Miner Damage employee_miner_damage | +2% | Increases damage per swing of employee miner pickaxes. |
| ⚠️ Employee Miner Speed employee_miner_speed | +5% | Increases the walking/flying movement speed of employee miners between ore targets. Does NOT affect pickaxe swing speed — that is fixed by the employee's tier (mining_speed in EmployeeLevel resource). |
Employees — Collectors
| Passive | Base / pick | Description |
|---|---|---|
| Employee Collector Speed employee_collector_speed | +2% | Increases movement speed of collector employees. |
| Employee Collector Capacity employee_collector_capacity | +2% | Increases item carry capacity of collector employees. |
Weapons — Elemental
| Passive | Base / pick | Description |
|---|---|---|
| Poison Damage poison_damage | +5% | Increases poison effect damage. |
| Wet Damage wet_damage | +1% | Increases damage bonus applied to wet enemies. |
| Fire Damage fire_damage | +5% | Increases flamethrower and fire damage. |
Player — Movement
| Passive | Base / pick | Description |
|---|---|---|
| Player Sprint Speed player_sprint_speed | +5% | Increases player running speed. |
| Player Climb Speed player_climb_speed | +15% | Increases player ladder climbing speed. |
| Player Jump Velocity player_jump_velocity | +10% | Increases player jump height. |
Weapons — Orbs
| Passive | Base / pick | Description |
|---|---|---|
| Orb Radius orb_radius | +1% | Increases the orbit radius of orb weapons. |
| Orb Damage orb_damage | +5% | Increases orb weapon damage. |
Non-Obvious Passives
⚠️ Gun Recoil — increases recoil, not reduces it.
Despite the name, this passive makes guns kick harder. Players deliberately stack it to gain extra jump height by firing while airborne (gun knockback launches you upward). Base per pick: +10%.
Despite the name, this passive makes guns kick harder. Players deliberately stack it to gain extra jump height by firing while airborne (gun knockback launches you upward). Base per pick: +10%.
⚠️ Employee Miner Speed — movement speed, NOT swing speed.
This passive increases how fast miners walk/fly between ore targets. It has zero effect while a miner is actively swinging at a block. Swing speed is fixed by the employee's tier (
This passive increases how fast miners walk/fly between ore targets. It has zero effect while a miner is actively swinging at a block. Swing speed is fixed by the employee's tier (
mining_speed in their EmployeeLevel resource).
Base per pick: +5%.